A Network Snapshot of USD Stage Composition
This does not aim to be an official guide or a tutorial, it is the key notes of what continues to be a learning exercise. There . . .
With the help of conda
The easiest way I know of getting USD is from the NVIDIA Developer USD Pre-built Libraries and Tools section as it provides pre-built downloads for different operating systems. . . .
Or: How should I name this article?
It's been a long time since I started caring a lot about how I named things. From school projects to music and photo albums; from maya modelling to frame rendering. The more data you handle, the more you realize the importance of having a naming convention to follow. It helps you identify the contents of a file without opening it, the purpose . . .
Or 'Building an animation exporter pt. 2'
On a previous entry we watched how we could extract data from animation curve nodes in Maya using new classes (for the Python API 2.0) like the MFnAnimCurve. There, we had a pretty simple way of getting the outputs of a curve, as we were taking into account only pairBlend nodes. In this entry we will try to have a more robust . . .
The Maya Python API 2.0 has been extended in the latest release with new classes like
There are multiple ways to handle animation data in Maya, from the available keyframe, setKeyframe, copyKey, pasteKey, etc. commands, to the . . .
Cover image credit: http://vimeo.com/124780541